SMT Learning

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LEARNING TECHNOLOGIES

Learning Infrastructure

Learning Infrastructures generally encompasses Learning Management Systems (LMS), Human Resource Information Systems (HRIS), Talent Management Systems (TMS), Enterprise Resource Planning Systems (ERP), and any one or more of a number of interoperability specifications that allow the above mentioned systems to communicate with each other. A Learning Infrastructure manages how learning needs are identified, information captured, solutions designed, developed, and deployed, and how learners are tracked in terms of the learning they participate in and their completion status.

Technologies

Learning Technologies encompass numerous types of technologies that can be used to develop and deliver learning. For example there are many options available for rapidly authoring eLearning. There are also numerous deployment options, i.e. self-paced online, immersive learning using Virtual Reality headsets, augmented reality using Google Glass or other similar products from a myriad of vendors.

Other technologies are video, audio, haptic gloves for interacting with virtual objects, and simulators.

Learning Mediums

There a limited number of learning mediums. These are:
  • Simulated immersive environments (Virtual Reality)
  • Classroom face-to-face
  • Self-paced online (eLearning)
  • Self-paced offline (Training Guide)
  • Field face-to-face
Although there are a limited number of learning mediums, there are however, an unlimited number of learning activities. Learning activities are determined during the design and scripting of instructional strategies. The types of activities learners participate in vary depending on the medium of instruction. For example, in a classroom, learners may be instructed to break into small groups and work on a specific problem. In a field setting, learners may be shown how perform a specific task, and then given the opportunity to perform the task. In a virtual medium, learners may be required to identify certain objects and/or respond to certain prompts presented to them in the virtual medium.

Capturing, Transforming and Disseminating

Learning Technologies comprise the use of numerous types of technologies to capture data / information, transform it into knowledge, and disseminate it to those that need it so that they are constantly acquiring the skills necessary to perform the tasks associated with their roles.